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You cannot turn your bike properly and anticipating whatever turn or obstacle ahead of you has to happen more than 5 seconds ahead of time - I’m not even being funny when I tell you this. I could end this review here but it all comes to a head when you realize that it literally makes the basic act of steering and racing impossible to enjoy. In fact, it’s downright appalling if you’re coming from any other version of this game on PlayStation 4, Xbox One, or PC. This game runs between 20-30fps on average, often struggling to maintain this meager benchmark.
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You’d expect with such degraded visuals some sort of tradeoff in framerate performance, but alas, MXGP3 is as a choppy as it is hideous.
#Mxgp3 review portable
It’s a blurry mess of poorly aliased polygons and indistinguishable details in the rider jerseys and motocross livery, similar to somebody smearing grease across the screen, regardless of whether you play it in docked or portable form. This alone is shocking because MXGP3 is not a visually demanding game by any stretch of the imagination. The graphics alone are an insult to the eyes that utterly fail in texture and clarity quality, and don’t even come halfway to utilizing the overall capabilities of the Switch. Or at least it should, because MXGP3 is almost unplayable for the Nintendo Switch in all conventional and technical aspects. All of makes the not-so-pristine sport of motocross engaging. You’ll do well to learn the rules of dirt racing where mechanics such as rutted turning lines that dictate how your bike will cut a curve or upgrading your bike in order to stay within the pack. The amount of content is thin but will fulfill the basics that most racing game fans expect, along with a decent selection tracks from over a dozen countries and varying weather conditions. The gameplay appears to be straightforward as the campaign and the oncoming challenges rarely deviate from the objective of beating a rival on the leaderboard or clearing a grand prix with the most points overall. From the title screen onward you set up your character and embark on your career, and everything appears almost normal as you make your team jersey, pick your official bike brand (Honda, Kawasaki, KTM, Suzuki to name a few), and pick a sponsorship. MXGP3 was released earlier this June on other consoles and the PC, and compared to the Switch version I’m reviewing, something felt immediately wrong from the get-go. It’s not like I was expecting something like Forza Motorsport or Gran Turismo on Nintendo’s hybrid machine, but seriously…
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Now, even I admit that is one hell of a scathing indictment, and while it’s not fair to directly compare one console to the next, especially those with such noticeable gulfs in technology like the Switch and, well, pretty much anything else.
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It would simply be a disservice to fans and curious consumers alike to say otherwise. MXGP3 is a prime example of how a rushed title can poop all over that goodwill of both the Motocross brand and proven hardware, and it does so in horrendous fashion. Today, I’ll be talking about MXGP3: The Official Motocross Videogame and the lesson of how some ports can go horribly wrong, especially in the wake of a surprisingly popular console like Nintendo Switch.
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